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Python in MCFunction
Create reusable variables and use loops directly in your .mcfunction-files.
store result score #rotation temp random value 0..7
for i in range(0, 8):
r = i * 45
if score #rotation temp matches i data modify entity @s Rotation[0] set value r
scoreboard players reset #rotation temp
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Check for Errors
Beet can show errors in your functions without you even having to start Minecraft - clear, readable and not buried in a huge log file. And it can even show you some stats!
ERROR | mecha Expected bracket ']' but got curly '}'.
| logging.mcfunction:1:29
| 1 | tellraw @a[scores={foo=1, bar=2] "Hello, World!"
| : ^
Error: Reported 1 error.
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Nested Commands
Stack /execute-commands or define custom functions in a
single file - Beet generates the function files for you.
as @a[predicate=is_sneaking,tag=is_dev,gamemode=creative]:
effect give @s regeneration 1 255 true
effect give @s saturation 1 255 true
if score .debug code matches 1:
title @s actionbar "Applying effects"
